FILTER
Commercial
Personal
Animation
Installation
Interactive
Shaders
Simulation
Terminal
Simulating Realsitic Plant Placement
Climate space and plant optimility based simulation that aims to try to solve the caveats of noise/topological based scattering techniques.
DEC 2024
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PERSONAL
Passive Matrix LCD Shader
A realistic PM-LCD shader for Godot 4.3 featuring substrate parallax shadows/ghosting, transflector shimmer, backlight bleed, frame contact shadows, and a subtle imperfection top coat.
AUG 2024
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PERSONAL
Your Name
Fan art recreation of one Your Name's art. I breakdown procedural NPR shaders in Blender 4.
FEB 2024
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PERSONAL
Toy Terminal String Animation Library
A toy terminal string animation library I put together for a custom shell using C/C++
JAN 2024
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PERSONAL
Visual Pathfinder
2D grid based pathfinding visualization program for learning.
DEC 2023
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PERSONAL
Circular Separable Convolutional Lens Blur In Unity
Experimental implementation of EA's circular separable convolutional blur in Unity URP.
DEC 2023
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PERSONAL
Lanterns
One of the early assignments for my game-dev course required us to create very simple emmisive lanterns in Unity. I took some liberties and brought the assignment to the max.
JAN 2022
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PERSONAL
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